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ARMATA STRIGOI
Combo Pack

75,00

Combo Pack Armata Strigoi + Resurrection (by Expansion) + Killers with The Cross Special Deck!!!

The eternal struggle between vampires and werewolves is coming to an end. The last Vampire Master and his Apprentice, Strigoi from Wallachia, are dwelling in the ancient fortress of Tismana: a stronghold haunted by evil undead creatures. Nevertheless, the Powerwolf−sons of the Legends of the Night and the Armenia Savage Army−the defenders of the “Real Truth,” prepare for a last frantic assault knowing there are no alternatives to victory!

The Strigoi are nearing extinction. The Master and his Apprentice, locked up in the fortress of Tismana, are besieged by the Powerwolf and play their last card, hoping to complete an ancient sacrificial rite that leads to the rebirth of the Deus Diabolus Tempter: the Cobra King! To complete the rite, the Maidens imprisoned in the fortress towers must be turned into Succubi. But the Cobra King’s will and ferocity is uncontrollable even for the Strigoi, to the point that it may manifest itself ahead of time! Will the Powerwolf succeed in getting the Maidens to safety and prevent the rise of the Cobra King?

SKU: SCR0014/16 Category:

Armata Strigoi is a game in which the Powerwolf win or lose as a team, but each player makes their own decisions about their actions and movements. Each player represents one of the Powerwolf heroes which assault the Strigoi’s fortress as a single pack. In order to win they have to defeat both Vampires. However, the two foes are initially invulnerable and their vitality is intrinsically linked to their dwelling fortress, thus, upon the demise of the first vampire the whole structure will start to crumble and collapse on itself, making the victory a race against time!
The Powerwolf act collectively, but a pack of werewolves during a furious assault is not known to be a highly organized band that can devise and set up high-profile strategies and tactics. Hence, the players are forbidden from sharing details about their cards, though they can talk to each other, propose joint actions, or heal a comrade. Victory is achieved by defeating both Strigoi. To make them vulnerable, the Powerwolf must first collect Blood Points by decimating
the fellow Creatures of the Night who haunt the fortress. During their quest, they can also collect weapons and magical artifacts.
If one Strigoi perishes, the other immediately turns into a Supreme Master Vampire, making them even more lethal. At the same time, the fortress starts to crumble and collapse room by room. If both Strigoi are defeated, the Powerwolf pack wins the game. It is not an easy task, but let the hunt begin!

Resurrection (by Expansion) maintains the rules of the base game with some additions and variants to allow the Powerwolf to face a new threat: the Strigoi’s attempt to bring the Cobra King and its Succubi into our world. To win, the Powerwolf must try to defeat the Strigoi (as in the base game) before the resurrection, otherwise the Strigoi’s vital energy flows into the Cobra King which, more powerful than ever, takes possession of the fortress and unleashes its fury. The Powerwolf also have the ungrateful task of saving as many Maidens as possible and preventing their transformation into Succubi subservient to the Cobra King, or face all of them together in a fight to the death.
This is far from an easy adventure, suitable only for the real Powerwolf!

Weight 2,6 kg
Dimensions 32 × 32 × 15 cm

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