As stated in the rulebook, Players may change the rooms positions and build a different castle for their new adventures. Here some suggested scenarios, anyway you can invent according all room tiles at your disposal (yes this means eventually we will release new rooms in future)
Here you can find some examples about how to deal with the Strigoi’s movement while more constrains may be determined by different scenarios. So, when the map doesn’t follow the original pattern and the Strigoi may be limited in teleporting to other rooms, bouncing to the opposite room or stand in the same room (if no alternatives), instead they will move out and end re-enter from the first external direction that have the same letter (counter clockwise). This can happen anytime a Strigoi is direct toward the external space.
Here we put 2 cases of Strigoi’s movement, assuming it is in the room indicated by the figure and the card played in that player’s turn shown the letter A (red line) or the letter B (green line).
Special case A: if there isn’t a corresponding letter in another room oriented to the outer perimeter, then the Strigoi stands, doesn’t move nor attacks, following the regular rules.